|
Post by joggl on Aug 14, 2006 8:01:24 GMT -5
Noticed by trying to edit the fog distance of grid lock another setting of the start places (were set lower)
|
|
|
Post by joggl on Aug 15, 2006 5:41:54 GMT -5
For high raising buildings we have to work with "absolute heighth".
|
|
|
Post by joggl on Aug 15, 2006 6:36:28 GMT -5
runs now. ;D
|
|
|
Post by murphy on Aug 15, 2006 10:01:04 GMT -5
i work with relative height - works also
maybe only a matter of taste ;D
|
|
|
Post by joggl on Aug 15, 2006 11:16:49 GMT -5
doesn´t work for me, murphy. Don´t know why, but most of the buildings gets damaged. Every part of the building start from ground then.
|
|
|
Post by murphy on Aug 15, 2006 13:08:37 GMT -5
strange - dont know why that happens
|
|
|
Post by stingercrazy122 on Sept 1, 2006 15:45:46 GMT -5
[glow=red,2,300]Me neither....[/glow]
|
|
RAB
Friend of =FUN=
Posts: 83
|
Post by RAB on Nov 1, 2006 6:15:47 GMT -5
doesn´t work for me, murphy. Don´t know why, but most of the buildings gets damaged. Every part of the building start from ground then. If you have taken a maps bms file and converted it to a mis file with the BMS2MIS converter all items on the map will set themselves at ground level. I guess that was something they didn't think about when they made the utility for C4. It took me forever to fix all the building on the map Fault Line Rubble.
|
|
|
Post by joggl on Jan 11, 2007 6:16:07 GMT -5
that´s it, RAB. But you can work with "select this type", "hide selected" and "unhide all" to build skyskrapers. Use the "z" for the altitude of every part of the building.
|
|
RAB
Friend of =FUN=
Posts: 83
|
Post by RAB on Jan 11, 2007 8:32:39 GMT -5
I usually switch over to page 2 in the editer and lay the each story out in a line. Then I set the elevation for each floor. After that you can stack how ever many floors you want and copy and paste it back into page 1 where you want it. It works better that way because you don't have to worry about the terrain elevation causing some pieces to be higher than others.
|
|
|
Post by joggl on Jan 21, 2007 4:40:29 GMT -5
Thanks, RAB. Trying to translate Wurden *bms Dateien mit dem BMS2MIS tool in *mis Dateine konvertiert, werden alle Gegenstände (also auch die aufeinander sitzenden) auf Bodenhöhe gesetzt. Dies wurde beim Entwickeln des Programmes wohl übersehen. RAB hatte hier sehr viel "Bauschutt" zu bearbeiten Es ist besser, die zweite Seite (page2) im Mission Editor zu nutzen. Man kann alle Gebäude auf eine Höhe setzen und die einzelnen Stockwerke alle zusammen aufbauen. Danach wird das gesamte Gebäude kopiert und in die map auf Seite 1 direkt auf den Boden gesetzt, so dass es keinen Höhenkonflikt mit dem Terrain gibt.
|
|